Yearly Archives: 2010

23 posts

The Harshest Lesson

Image by Neil Creek, used under Creative Commons Licence. Click for details.Originally published as an editorial in Planning News 36, No. 8 (September 2010), under a joint by-line with Tim Westcott and Gilda Di Vincenzo.

The final report of the Bushfire Royal Commission, released at the end of July, is a challenging document for the planning profession. As intense as debate might sometime set within the profession, we normally have the luxury that our work is free of truly life or death consequences. The tragic events of February 2009 changed that, and chapter 6 of the Commission’s report, which discusses planning and building responses, is disquieting reading. It is unsettling to find so few easy answers in a situation where so much is at stake.

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e-Planning Update

In this special edition of Clause 101 we track the latest news and developments in the field of e-Planning.*

Amendment Process Streamlined through Wikis

The government has responded to criticism of prolonged planning scheme amendment processes by shifting management of the VPPs and planning schemes to a new website, Wikischemia.

The new system builds on the proposal under Modernising Victoria’s Planning Act to allow amendment proponents to undertake steps in the amendment process. The new process will follow this initiative to its logical conclusion by placing the VPPs and all planning schemes on an online wiki, where users can edit content at will.

“This is an exciting leap into the 21st Century,” said Planning Minister Justin Madden. “It makes the planning system more democratic, responsive, and flexible. If there are new policy challenges, schemes can be updated in minutes. Mistakes and problematic provisions won’t sit in schemes for years without being fixed. Best of all, our tests show a substantial improvement in amendment processing timeframes, with the average length of the amendment process slashed from 20 months to 0.1 seconds, assuming you have broadband.”

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Transforming One VCAT

Originally published as an editorial under a joint by-line with Tim Westcott and Gilda Di Vincenzo in Planning News 36, No. 5 (June 2010).

The Victorian Civil and Administrative Tribunal is currently engaged in a process of introspection. The outgoing President, Justice Kevin Bell, released his review (titled One VCAT) back in February, and in May the incoming President, Justice Iain Ross, has released his own discussion paper, Transforming VCAT. The release of two documents covering such similar material so close together is at first a little disorienting, particularly for a planning profession accustomed to a more glacial approach to review and reform. Yet it was inevitable that the change of President would result in some reframing of the previous President’s findings: the new President is to be congratulated on moving forward so quickly rather than allowing the process to bog down. The term “discussion paper” might imply that the process has returned to square one, but a comparison of Transforming VCAT with the initial March 2009 “consultation paper” The Role of VCAT in a Changing World makes it clear that the slate hasn’t been wiped clean. While Transforming VCAT is also framed as a call for submissions, it builds upon the earlier work and includes responses to various of the Bell review’s recommendations.

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Job Opportunities in the Virtual City: Planners and SimCity

When it comes to the pop-culture representation of various professions, doctors, lawyers and the police have traditionally been the most heavily represented on television. Yet urban planners can claim a disproportionate prominence in the area of computer games: since 1989, one of the most persistent game genres has been city-builder games, most famously epitomised by the SimCity series. It’s possible that SimCity has done more than any other single source to disseminate information about what urban planners do, especially amongst younger sections of the population. But what do SimCity and other city-builder games say – and teach – about our profession?

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Sham Sandwich

By "Tranquil Niche" used Under Creative Commons Licence. Click for details.

Originally published as an editorial under a joint by-line with Tim Westcott and Gilda Di Vincenzo in Planning News 36, no. 3 (April 2010): 4.

“I am a bit tired,” was the Planning Minister’s explanation in the midst of his cringe-inducing interview with Neil Mitchell after the release of the now-infamous Windsor Hotel media plan; the same protest slipped out during the Minister’s subsequent press conference announcing that the hotel redevelopment would go ahead. On both occasions it was an unusually direct and human admission, all the more notable for the contrast with the attempts at tightly controlled media messaging that had created the problem in the first place.

There seems little doubt that regardless of what happens in this election year, the Windsor Hotel will be remembered as a low point in Justin Madden’s career. Yet what are the actual lessons to be learnt here?

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Drearyland

Alice in Wonderland (Tim Burton, 2010)

The best-remembered of the many adaptations of Lewis Carroll’s two “Alice” books is the animated adaptation released by the Disney Studio in 1951. Walt Disney, who worked on his version on and off for the best part of fifteen years, was renowned for his story sense: an uncanny ability to sense and solve story problems, as well as a knack judging the taste of the public. So what did he make of Alice in Wonderland as a story? Well how about:

“[I got] trapped into making Alice in Wonderland against my better judgement.”

And:

“[It was] a terrible disappointment.”

And:

“We just didn’t feel a thing, but we were forcing ourselves to do it.”

And:

“The picture was filled with weird characters.”

Disney had realised (too late) that Carroll’s books are essentially the opposite of what a Hollywood narrative is supposed to be. They centre on a character who we never identify with on any emotional level; who embarks on her adventures without any clear purpose; and who is tormented by a series of unsympathetic characters for no clear reason. Carroll therefore breaks all the rules of conventional Hollywood narrative: that we have an emotional connection with the protagonist; that the plot unfolds through a series of events that happen for clearly outlined reasons; and that characters have clear motivations for their actions. The randomness, nonsense, and mind games of Carroll’s Wonderland are a big ask for Hollywood.

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Capratastic

It’s a Wonderful Life (Frank Capra, 1946)

In his autobiography The Name Above the Title, Frank Capra was straightforward in his self-assessment of It’s a Wonderful Life. “I thought it was the greatest film I had ever made,” he wrote, adding: “Better yet, I thought it was the greatest film anybody had ever made.” We might fault Capra for saying it himself, but the passage of time has largely vindicated his hubris. As fewer and fewer films from the middle of the twentieth century are revived, It’s a Wonderful Life remains one of the perennial standards, still widely loved by popular audiences rather than just a hard core of film buffs. Its impact on audiences remains strong: the dulling of impact usually wrought by the passage of time has not appreciably weakened the film. This is particularly surprising given the its firm footing in its time. The film expresses many of the fears and hopes of America after World War II, and is one of the most rewarding films to study in looking at the values espoused by Hollywood at the start of the post-war era.

We do the film a disservice, though, if we only consider it as a social document and forget its value as an entertainment. As a film designed to get an emotional response, it is about as effective as any made. This at first seems to be for straightforward reasons. It is a sentimental story of an impossibly good man – George Bailey, played by one of the twentieth century’s most charismatic actors, James Stewart – who gives up many of his dreams to support his family, friends, and community. Bailey falls on bad times, is mistreated, and loses faith… only to regain it at the conclusion of the film. Broadly speaking, it’s a classic Hollywood trajectory and the impact of the film might therefore seem not at all mysterious. The extreme goodness of Bailey gets us on-side, and we have a hissable villain to contrast him with in the corrupt developer Henry Potter. The misfortunes that fall upon our good character arouse our sympathies, and we can cheer when he overcomes them. Yet there’s something more going on here than this standard storytelling device. Beyond the broad sweep of the story, the film’s approach is actually highly unusual and rarely imitated.

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