urban design

3 posts

The City in Your Hand

The image above isn’t an aerial photograph. It’s a screenshot of the new 3D view rolled out recently in the latest version of Google Earth for the newer iPads and iPhones. I gather it is available for their Android app too, although it is not yet available on the PC version. This is downtown Boston, one of the first few cities for which this imagery has been released; you can click to enlarge it to have a look at just how realistic the imagery is. If you have access to a device that supports these 3D maps, I suggest you give them a try. They’re amazing.

Google Earth has had 3D buildings for some time now, but previously they were constructed from individually built computer models sourced from various contributors, including an army of amateur hobbyists. As I write, that is still what you’ll see on Google Earth for PC. The buildings seen above, however,  are built using “stereophotogrammetry:” essentially, Google use photographic data to not only capture the faces of the buildings, but also to create a 3D model of the cities’ geometry. The photographs are then mapped onto the model, allowing a near-photorealistic 3D virtual city to be manipulated in real time.

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The Victorian Car Parking Review: Why it Matters and What Should Happen Now

God's Abacus

There was movement on one of the most long-awaited planning reviews going around last week, with the announcement that a new Advisory Committee will examine draft car parking controls and prepare a further report.

The car parking controls have become the bad joke of Victorian planning. The current review recently passed its seven year anniversary, having been initiated in May of 2004. The original terms of reference for that review made it clear it was building on earlier work conducted by Hansen Partnership in 1999, and then-Planning Minister Robert Maclellan was telling Planning News that a review was imminent back in the mid 1990s. The draft Advisory Committee report was released in 2007, but a long silence followed: we were already making fun of the former government’s inaction on the topic in Planning News back in May of 2008. The change of government had only deepened the suspicion that we might never see action on this front.

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Walt Disney, Urban Designer

I wrote the other day about Courthouse Square, the ubiquitous town centre used in countless films and TV shows. For someone like me, interested in both films and cities, a place like this is fascinating as a built embodiment of the kind of community that films and television shows hold up as an ideal. In reality, most of us live in far more mundane suburban environments that suffer various shortcomings: they are too dispersed, with residential, retail, and employment activities frequently located far apart; they have too little public transport, making us too dependent on cars; they are short of true public space, substituting instead private spaces such as shopping malls; and so on. Yet in films and television shows places like Courthouse Square are held forth as an alluring image of the town that has a discernible centre, public space, civic facilities, and an old-fashioned charm. These sets are interesting to an urban planner such as myself because they represent the best efforts of highly experienced dream manufacturers to build the ideal community.

What’s even more interesting, though, is the example of Disneyland. Essentially, what we have here is a filmmaker, Walt Disney, who after World War II became increasingly disinterested in making films and turned instead to place making. He purchased land on the fringe of the city that epitomises the post-war urban fabric, built an environment strikingly similar to one of these movie towns, and then charged admission to it. The front section of Disneyland, and the one section that every visitor must pass through, is Main Street USA, a tangible realisation of the Hollywood movie town (my essay here gives extensive detail on the traits of the classic Hollywood town). Disney, renowned for his escapist film fantasies, was here selling people an escape to the fantasy of a pleasant, pedestrian-friendly urban environment with a civic square and public transport. In postwar L.A. this was a commodity in such short supply that Disney was able to turn around the fortunes of his struggling business driven almost solely by his Disneyland profits.

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